
You can now map each shader different with any number of custom UV maps, and manage them easy via the new UVW manager tag this overcomes c4ds limitation of not being able to use mapping per shader. New Multiple UV support per shader(!), support for unlimited UV channels chooser inside vray shaders.New Object based and unbiased/raytraced (still fast) subsurface scattering option in SSS2 mat and.Reflection/refraction sets (include /exclude lists).V-Ray Clipper (make easy render time sections or booleans of objects or groups of objects).New 3.4 Render masks (textures, objects, object ids).Embree 2.3 (also dynamic geometry like displacement ,hair, mb, proxies).Probabilistic light sampling: a lot faster rendering with huge number of area lights.


3.4 denoiser via vfb &via vray denoise standalone tool (for animation), non destructive, can cut render time by half and more.Dynamic Bucket splitting, unified sampler options (only bucket or progressive to choose).

New variance based adaptive image sampler (VBAS), in bucket and progressive mode, improved.Time or sampling level based for stills and animation. New progressive sampler rendering: see your render within seconds instead of waiting for buckets.A lot faster path tracing GI, all parts of V-Ray had been greatly optimized using state of the art ray.faster overall ray tracing and render performance V-Ray for C4D 3.4 operates under the same 3.4 core technology that has made V-Ray an industry-standard in visual effects, broadcast and architectural design projects for nearly 20 years. V-Ray for C4D 3.4 Now Available V-Ray 3.4 for Maxon’s Cinema4D is seamlessly integrated and optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animation quickly, even when working with complex 3D scenes.
